I
A
E
S
I
n
t
e
r
n
at
io
n
al
Jou
r
n
al
of
A
r
t
if
ic
ia
l
I
n
t
e
ll
ig
e
n
c
e
(
I
J
-
AI
)
V
ol
.
14
, N
o.
5, O
c
to
be
r
2025
, pp.
3702
~
3714
I
S
S
N
:
2252
-
8938
,
D
O
I
:
10.11591/
ij
a
i.
v
14
.i
5
.pp
3702
-
3714
3702
Jou
r
n
al
h
om
e
page
:
ht
tp
:
//
ij
ai
.
ia
e
s
c
or
e
.c
om
E
n
h
a
n
c
i
n
g c
h
al
l
e
n
ge
-
b
ase
d
i
m
m
e
r
si
on
i
n
c
u
l
t
u
r
al
ga
m
e
u
si
n
g
ap
p
r
e
c
i
at
i
ve
f
u
z
z
y l
ogi
c
M
u
lj
on
o
1
, H
an
n
y H
ar
yan
t
o
1
, P
u
lu
n
g N
u
r
t
an
t
io
A
n
d
o
n
o
1
, R
ad
e
n
A
r
ie
f
N
u
gr
oh
o
2
, F
it
r
i
Y
ak
u
b
3
,
I
n
d
r
iy
o K
. S
u
k
m
on
o
4
1
D
e
pa
r
t
m
e
nt
of
I
nf
or
m
a
t
i
c
s
E
ngi
ne
e
r
i
ng
,
F
a
c
ul
t
y of
C
om
put
e
r
S
c
i
e
nc
e
, U
ni
ve
r
s
i
t
a
s
D
i
a
n N
us
w
a
nt
or
o, S
e
m
a
r
a
ng, I
ndone
s
i
a
2
D
e
pa
r
t
m
e
nt
of
E
ngl
i
s
h L
a
ngua
ge
S
t
udi
e
s
,
F
a
c
ul
t
y of
H
um
a
ni
t
i
e
s
, U
ni
ve
r
s
i
t
a
s
D
i
a
n N
us
w
a
nt
or
o, S
e
m
a
r
a
ng, I
ndone
s
i
a
3
D
e
pa
r
t
m
e
nt
of
E
l
e
c
t
r
oni
c
S
ys
t
e
m
E
ngi
ne
e
r
i
ng, M
a
l
a
ys
i
a
-
J
a
pa
n I
nt
e
r
na
t
i
ona
l
I
ns
t
i
t
ut
e
of
T
e
c
hnol
ogy, U
ni
ve
r
s
i
t
i
T
e
knol
ogi
M
a
l
a
ys
i
a
,
J
ohor
B
a
hr
u, M
a
l
a
ys
i
a
4
S
out
h A
s
i
a
n S
t
udi
e
s
C
ounc
i
l
,
Y
a
l
e
U
ni
v
e
r
s
i
t
y, N
e
w
H
a
ve
n, U
ni
t
e
d S
t
a
t
e
s
A
r
t
ic
le
I
n
f
o
A
B
S
T
R
A
C
T
A
r
ti
c
le
h
is
to
r
y
:
R
e
c
e
iv
e
d
O
c
t
30
,
2024
R
e
vi
s
e
d
J
ul
24
,
2025
A
c
c
e
pt
e
d
A
ug
6
,
2025
Many
traditional
games
in
Indonesia
are
considered
cultu
ral
heritage
a
nd
are
in
serious
decline;
young
generations
no
longer
know
about
them.
Serious
games
have
been
considered
a
potential educational
tool
for
cultural
h
eritage
preservation.
Lack
of
immersive
experience
due
to
over
-
focus
on
the
learning
content
is
a
common
problem
in
those
games.
Very
little
re
search
also
discusses
cultural
heritage
serious
game
d
esign
frameworks.
This
study
uses
the
appreciative
fuzzy
logic
system
(
AFLS)
to
enhance
the
cha
l
lenge
-
based
immersive
experience
(CBIE)
in
the
Joglosemar
cultural
h
eritage
game
.
The
AFLS
provides
autonomous
challenges,
such
as
enemy
n
umbers
and aggress
ive behavi
or, and t
he frequency
of item
appearances i
n the gam
es
using
fuzzy
logic
with
respect
to
the
appr
eciative
serious
games
(ASG)
concepts.
The
ASG
is
the
design
guide
for
serious
games
that
divi
des
the
game
activities
into
4
-
D:
discovery,
dream,
design,
and
destiny
.
We
use
three
ASG
-
based
serious
games
to
evaluate
the
CBIE
produced
by
AFLS.
The
game
experience
questionnaire
(GEQ)
is
used
to
measure
the
player
experience,
whil
e
the
cross
-
validation
is
used
to
measure
the
AFLS
performance.
Results
show
that
the
AFLS
enhances
the
CBIE
.
The
study
contribu
tes
mainly
to
provide
reliable
intell
igent
system
for
automated
serious game de
sign.
K
e
y
w
o
r
d
s
:
A
ppr
e
c
ia
ti
v
e
f
u
z
z
y l
ogi
c
s
y
s
t
e
m
A
ppr
e
c
ia
ti
ve
s
e
r
io
us
ga
m
e
s
C
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
G
a
m
e
c
ha
ll
e
nge
I
m
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
This is an
open
acce
ss artic
le unde
r the
CC BY
-
SA
license.
C
or
r
e
s
pon
di
n
g A
u
th
or
:
H
a
nny Ha
r
ya
nt
o
D
e
pa
r
tm
e
nt
of
I
nf
or
m
a
ti
c
s
E
ngi
ne
e
r
in
g, F
a
c
ul
ty
of
C
om
put
e
r
S
c
ie
nc
e
, U
ni
ve
r
s
it
a
s
D
ia
n N
us
w
a
nt
or
o
S
t.
I
m
a
m
B
onj
ol
207, S
e
m
a
r
a
ng,
C
e
nt
r
a
l
J
a
va
, I
ndone
s
ia
E
m
a
il
:
ha
nny.ha
r
ya
nt
o@
ds
n.di
nus
.a
c
.i
d
1.
I
N
T
R
O
D
U
C
T
I
O
N
W
it
h
ove
r
1300
di
s
ti
nc
t
e
th
ni
c
gr
oups
,
I
ndone
s
ia
h
a
s
s
om
e
of
th
e
w
or
ld
'
s
m
os
t
c
ul
tu
r
a
ll
y
r
ic
h
he
r
it
a
ge
[
1]
.
T
r
a
di
ti
ona
l
ga
m
e
s
a
r
e
a
ls
o
c
ons
id
e
r
e
d
pa
r
t
of
th
i
s
he
r
it
a
ge
[
2]
.
H
ow
e
ve
r
,
th
e
ir
popula
r
it
y
a
nd
a
w
a
r
e
ne
s
s
c
ont
in
ue
to
d
e
c
li
ne
a
m
ong
th
e
younge
r
ge
n
e
r
a
ti
on
[
3]
.
T
he
gr
a
dua
l
lo
s
s
of
va
r
io
us
tr
a
di
ti
ona
l
ga
m
e
s
in
I
ndone
s
ia
ha
s
be
e
n
a
s
e
r
io
us
c
onc
e
r
n
th
a
t
s
houl
d
b
e
a
ddr
e
s
s
e
d
im
m
e
di
a
te
ly
.
T
he
u
s
e
of
s
e
r
io
us
ga
m
e
s
to
pr
e
s
e
r
ve
c
ul
tu
r
a
l
he
r
it
a
ge
,
c
a
ll
e
d
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
,
ha
s
ga
in
e
d
s
ig
ni
f
ic
a
nt
a
tt
e
nt
io
n
in
r
e
c
e
nt
ye
a
r
s
.
C
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
h
a
ve
th
e
a
dva
nt
a
ge
of
pr
ovi
di
ng
a
f
un
e
xpe
r
ie
nc
e
to
im
pr
ove
c
ul
tu
r
a
l
a
w
a
r
e
ne
s
s
a
m
ong
th
e
ne
xt
ge
n
e
r
a
ti
on
[
4]
.
P
r
e
vi
ous
r
e
s
e
a
r
c
h
by
B
a
i
e
t
al
.
[
5]
e
xpl
or
e
s
th
e
us
e
of
s
e
r
io
us
ga
m
e
s
to
pr
e
s
e
r
ve
in
ta
ngi
bl
e
c
ul
tu
r
a
l
he
r
it
a
ge
.
T
he
r
e
s
e
a
r
c
h
f
ound
th
a
t
s
e
r
io
us
ga
m
e
s
'
c
ul
tu
r
a
l
id
e
nt
it
y
a
nd
a
e
s
th
e
ti
c
qua
li
ty
s
ig
ni
f
ic
a
nt
ly
im
pa
c
t
us
e
r
pe
r
c
e
pt
io
ns
,
w
hi
c
h
in
tu
r
n
in
f
lu
e
nc
e
be
ha
vi
or
a
l
in
te
nt
io
ns
.
T
he
Evaluation Warning : The document was created with Spire.PDF for Python.
I
nt
J
A
r
ti
f
I
nt
e
ll
I
S
S
N
:
2252
-
8938
E
nhanc
in
g c
hal
le
nge
-
bas
e
d i
m
m
e
r
s
io
n i
n
c
ul
tu
r
al
gam
e
u
s
in
g
appr
e
c
ia
ti
v
e
f
uz
z
y
l
ogi
c
(
M
ul
jo
no
)
3703
w
or
k
by
Y
e
e
t
al
.
[
6]
a
ls
o
s
ta
te
d
th
a
t
s
e
r
io
us
ga
m
e
s
c
oul
d
in
c
r
e
a
s
e
le
a
r
ni
ng
pe
r
f
or
m
a
nc
e
a
nd
m
ot
iv
a
ti
on
in
c
ul
tu
r
a
l
he
r
it
a
ge
e
duc
a
ti
on.
D
e
s
pi
te
th
e
a
d
va
n
ta
ge
s
,
us
in
g
s
e
r
i
ous
ga
m
e
s
f
o
r
c
ul
tu
r
a
l
he
r
it
a
ge
e
duc
a
t
io
n
p
os
e
s
a
di
f
f
ic
ul
t
c
ha
l
le
n
ge
in
de
s
ig
n
in
g
im
m
e
r
s
iv
e
ga
m
e
s
,
r
e
s
u
lt
in
g
i
n
s
u
bpa
r
ga
m
e
pl
a
y
[
6
]
.
S
e
r
io
us
ga
m
e
s
of
te
n
e
x
is
t
j
us
t
a
s
p
r
o
to
ty
pe
s
,
a
n
d
th
e
r
e
l
e
a
s
e
d
s
e
r
i
ous
ga
m
e
s
do
n’
t
ha
ve
m
a
ny
a
c
tu
a
l
p
la
ye
r
s
[
7]
.
I
nde
e
d,
t
he
m
a
in
obj
e
c
t
iv
e
of
s
e
r
io
us
ga
m
e
s
is
t
o
e
d
uc
a
te
,
not
e
n
te
r
ta
in
.
H
o
w
e
ve
r
,
th
e
m
os
t
s
ig
ni
f
ic
a
n
t
a
d
va
n
ta
ge
o
f
th
e
ga
m
e
i
ts
e
l
f
is
to
be
f
u
n
[
8
]
.
T
he
r
e
f
o
r
e
,
th
ou
gh
th
e
m
a
in
ob
je
c
ti
ve
is
t
o
e
duc
a
te
,
t
he
e
xpe
r
i
e
nc
e
s
ho
ul
d
b
e
de
s
ig
ne
d
t
o
be
f
u
n a
nd
im
m
e
r
s
i
ve
.
S
e
ve
r
a
l
a
ppr
oa
c
he
s
ha
v
e
be
e
n
m
a
de
to
im
pr
ove
th
e
im
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
in
s
e
r
io
us
ga
m
e
s
.
U
ti
li
z
in
g
vi
r
tu
a
l
r
e
a
li
ty
(
V
R
)
is
th
e
m
o
s
t
c
om
m
on
a
ppr
oa
c
h
to
e
nha
nc
e
th
e
im
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
.
T
h
e
r
e
s
e
a
r
c
h
c
onduc
te
d
in
[
9]
–
[
11]
ha
ve
r
e
por
te
d
im
p
r
ove
m
e
nt
s
to
th
e
im
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
m
a
de
by
us
in
g
V
R
.
H
ow
e
ve
r
,
V
R
r
e
qui
r
e
s
e
xpe
ns
iv
e
to
ol
s
,
a
nd
it
is
not
r
e
c
om
m
e
nde
d
to
us
e
V
R
de
vi
c
e
s
f
or
a
lo
ng
ti
m
e
[
12
]
.
T
he
r
e
f
or
e
,
V
R
i
s
li
m
it
e
d
in
it
s
a
c
c
e
s
s
ib
il
it
y
a
s
a
n
e
du
c
a
ti
ona
l
to
ol
th
a
t
r
e
qui
r
e
s
c
ont
in
uous
le
a
r
ni
ng.
I
m
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
in
th
e
ga
m
e
s
houl
d
be
to
ol
s
-
a
gno
s
ti
c
.
T
he
r
e
a
r
e
m
a
ny
ga
m
e
s
w
it
hout
c
om
pl
e
x
to
ol
s
a
nd
f
e
a
tu
r
in
g
onl
y
s
im
pl
e
gr
a
phi
c
s
,
but
ha
v
e
ve
r
y
im
m
e
r
s
iv
e
ga
m
e
pl
a
y,
s
uc
h
a
s
va
m
pi
r
e
s
ur
vi
vor
,
s
ta
r
de
w
va
ll
e
y,
a
nd
de
a
d
c
e
ll
s
.
A
s
id
e
f
r
om
V
R
,
ve
r
y
f
e
w
s
tu
di
e
s
a
im
to
im
pr
ove
th
e
im
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
in
s
e
r
io
us
ga
m
e
s
,
r
e
c
e
nt
s
tu
di
e
s
in
c
lu
di
ng
H
a
r
ya
nt
o
e
t
al
.
[
13]
f
oc
us
e
d
on
im
pr
ovi
ng
im
a
gi
na
ti
ve
im
m
e
r
s
io
n
us
in
g
a
ppr
e
c
ia
ti
ve
s
e
r
io
us
ga
m
e
s
(
A
S
G
)
a
s
a
ga
m
e
a
c
ti
vi
ty
de
s
ig
n
f
r
a
m
e
w
or
k,
th
e
n
S
is
w
oko
e
t
al
.
[
14
]
us
in
g
be
ha
vi
or
t
r
e
e
s
t
o e
nha
nc
e
t
h
e
i
m
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
i
n t
he
c
ul
tu
r
a
l
ga
m
e
s
.
A
r
ti
f
ic
ia
l
in
te
ll
ig
e
nc
e
(
A
I
)
ha
s
be
e
n
us
e
d
to
im
pr
ove
e
xpe
r
ie
nc
e
in
s
e
r
io
us
ga
m
e
s
in
va
r
io
us
r
e
s
e
a
r
c
h.
J
uni
or
e
t
al
.
[
15]
e
xpl
or
e
s
th
r
e
e
pr
im
a
r
y
w
a
y
s
C
h
a
tG
P
T
c
oul
d
s
uppor
t
s
e
r
io
us
boa
r
d
g
a
m
e
de
s
ig
n,
th
e
n
C
he
n
e
t
al
.
[
16]
hi
ghl
ig
ht
th
e
c
om
bi
na
ti
on
of
A
I
a
nd
bus
in
e
s
s
s
im
ul
a
ti
on
ga
m
e
s
(
B
S
G
)
.
A
I
c
oul
d
a
ls
o
a
c
t
a
s
a
vi
r
tu
a
l
a
s
s
is
t
a
nt
in
th
e
c
he
s
s
ga
m
e
to
tr
e
a
t
de
m
e
nt
ia
pa
ti
e
nt
[
17]
.
A
c
c
or
di
ng
to
r
e
s
e
a
r
c
he
r
s
a
t
[
18]
,
[
19]
,
A
I
c
oul
d
pr
ovi
de
be
tt
e
r
pe
r
s
ona
li
z
a
ti
on
f
or
s
e
r
io
us
ga
m
e
s
.
T
he
u
s
e
of
A
I
in
s
e
r
io
us
ga
m
e
s
i
s
of
te
n
li
m
it
e
d
to
a
lg
or
it
hm
pe
r
f
or
m
a
nc
e
m
e
a
s
ur
e
m
e
nt
,
pl
a
y
e
r
m
od
e
li
ng,
a
nd
e
-
s
por
t
bus
in
e
s
s
in
te
ll
ig
e
nc
e
[
20]
,
th
e
r
e
f
or
e
s
how
in
g
th
e
ga
p
be
twe
e
n
th
e
us
e
of
A
I
a
nd
how
A
I
c
oul
d
c
om
pl
y
w
it
h
s
e
r
io
us
ga
m
e
f
r
a
m
e
w
or
ks
.
O
n
th
e
ot
he
r
ha
nd,
ve
r
y
li
tt
le
r
e
s
e
a
r
c
h
di
s
c
us
s
e
s
im
m
e
r
s
iv
e
e
x
pe
r
ie
nc
e
s
w
it
hout
V
R
a
nd
th
e
f
r
a
m
e
w
or
k
f
o
r
im
m
e
r
s
iv
e
s
e
r
io
us
ga
m
e
s
.
D
e
s
ig
ni
ng
im
m
e
r
s
iv
e
s
e
r
io
us
ga
m
e
s
r
e
qui
r
e
s
th
e
f
r
a
m
e
w
or
k
a
s
a
ga
m
e
de
s
ig
n
gui
de
.
I
n
th
e
pr
e
vi
ous
r
e
s
e
a
r
c
h
[
19]
,
w
e
u
s
e
th
e
A
S
G
c
onc
e
pt
to
a
ddr
e
s
s
th
e
pr
o
bl
e
m
.
A
S
G
us
e
s
th
e
c
on
c
e
pt
of
a
ppr
e
c
ia
ti
ve
le
a
r
ni
ng
,
c
ons
is
ti
ng
of
f
our
s
ta
ge
s
,
di
s
c
ove
r
y,
dr
e
a
m
,
de
s
ig
n,
a
nd
de
s
ti
ny,
to
de
s
ig
n
th
e
ga
m
e
a
c
ti
vi
ti
e
s
th
a
t
pr
oduc
e
a
n i
m
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
[
21]
. I
n t
hi
s
s
tu
dy, we
pr
opos
e
a
nove
l
AI
f
r
a
m
e
w
or
k us
in
g f
uz
z
y l
ogi
c
t
ha
t
c
om
pl
ie
s
w
it
h
th
e
s
e
r
io
us
g
a
m
e
f
r
a
m
e
w
or
k. T
he
a
ppr
e
c
ia
ti
ve
f
uz
z
y
lo
gi
c
s
ys
te
m
(
A
F
L
S
)
is
th
e
AI
f
or
s
e
r
io
us
ga
m
e
de
s
ig
n
th
a
t
c
om
pl
ie
s
w
it
h
th
e
s
e
r
io
us
ga
m
e
f
r
a
m
e
w
or
k,
A
S
G
.
W
e
us
e
th
r
e
e
A
S
G
-
ba
s
e
d
s
e
r
io
us
g
a
m
e
s
to
e
va
lu
a
te
th
e
c
ha
ll
e
nge
-
ba
s
e
d
im
m
e
r
s
iv
e
e
xpe
r
ie
nc
e
(
C
B
I
E
)
pr
oduc
e
d
by
A
F
L
S
.
T
he
ga
m
e
e
xpe
r
ie
nc
e
que
s
ti
onna
ir
e
(
G
E
Q
)
is
us
e
d t
o m
e
a
s
ur
e
t
he
pl
a
ye
r
e
xpe
r
ie
nc
e
.
2.
M
E
T
H
O
D
T
he
m
a
in
c
ont
r
ib
ut
io
n
of
th
is
s
tu
dy
is
a
n
in
te
ll
ig
e
nt
f
r
a
m
e
w
or
k
c
a
ll
e
d
th
e
A
F
L
S
,
w
hi
c
h
dyna
m
ic
a
ll
y
c
onf
or
m
s
to
th
e
A
S
G
a
r
c
hi
te
c
tu
r
e
to
e
nha
nc
e
th
e
C
B
I
E
in
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
.
T
he
r
e
f
or
e
,
th
e
m
e
th
od
is
di
vi
de
d
in
to
f
our
pa
r
ts
,
c
ons
is
ti
ng
of
th
e
A
S
G
a
r
c
hi
te
c
tu
r
e
f
or
t
he
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
,
th
e
de
s
ig
n
of
C
B
I
E
in
th
e
ga
m
e
,
th
e
de
ve
lo
pm
e
nt
of
A
F
L
S
in
th
e
ga
m
e
,
a
nd
th
e
e
va
lu
a
ti
on
th
a
t
w
il
l
m
e
a
s
ur
e
th
e
pl
a
ye
r
e
xpe
r
ie
nc
e
a
nd t
he
A
F
L
S
pe
r
f
or
m
a
nc
e
i
n pr
oduc
in
g t
he
dyna
m
ic
c
ont
e
nt
.
2.1. Ap
p
r
e
c
ia
t
iv
e
s
e
r
io
u
s
ga
m
e
ar
c
h
it
e
c
t
u
r
e
f
or
c
u
lt
u
r
al
s
e
r
io
u
s
gam
e
F
i
gu
r
e
1
s
ho
w
s
t
he
A
S
G
a
r
c
hi
te
c
t
u
r
e
t
ha
t
c
o
ns
is
ts
o
f
t
he
a
pp
r
e
c
ia
t
iv
e
le
a
r
n
in
g
4
-
D
m
o
de
l
:
di
s
c
o
ve
r
y
,
dr
e
a
m
,
de
s
ig
n
,
a
nd
de
s
t
in
y;
a
s
t
he
de
s
ig
n
gu
id
e
f
o
r
s
e
r
io
us
ga
m
e
a
c
t
iv
it
y
[
19
]
.
T
he
4
-
D
m
o
de
l
s
e
r
ve
s
a
s
a
g
ui
de
f
o
r
a
l
l
a
c
ti
vi
ti
e
s
w
i
th
in
th
e
ga
m
e
.
T
he
di
s
c
o
ve
r
y
s
ta
ge
e
m
ph
a
s
iz
e
s
e
xp
lo
r
a
ti
on
a
c
ti
vi
ti
e
s
,
th
e
dr
e
a
m
s
ta
ge
f
oc
us
e
s
o
n
obj
e
c
t
iv
e
s
e
le
c
t
io
n
,
th
e
de
s
i
gn
s
ta
ge
is
a
bo
ut
a
c
h
ie
v
in
g
th
os
e
o
bj
e
c
ti
ve
s
,
a
nd
th
e
de
s
t
in
y
s
ta
ge
i
nv
ol
ve
s
a
c
t
iv
i
ty
’
s
pos
t
-
go
a
l
a
t
ta
in
m
e
nt
,
w
hi
c
h
th
e
n
le
a
ds
b
a
c
k
t
o
th
e
d
is
c
o
ve
r
y
s
ta
ge
a
t
t
he
ne
x
t
le
ve
l.
T
he
4
-
D
m
o
de
l
p
os
e
s
a
d
if
f
ic
u
lt
c
ha
l
le
ng
e
b
e
c
a
us
e
i
t
ne
e
ds
t
o
a
dj
us
t
t
he
va
r
io
us
a
c
ti
vi
ti
e
s
d
yna
m
ic
a
l
ly
.
2.2. Ch
al
le
n
ge
-
b
as
e
d
i
m
m
e
r
s
iv
e
e
xp
e
r
ie
n
c
e
A
c
c
or
di
ng
to
H
a
r
ya
nt
o
e
t
al
.
[
13
]
,
th
e
r
e
a
r
e
th
r
e
e
ty
pe
s
of
im
m
e
r
s
io
n:
im
a
gi
na
ti
ve
i
m
m
e
r
s
io
n,
s
e
ns
or
y
im
m
e
r
s
io
n,
a
nd
c
ha
ll
e
nge
-
ba
s
e
d
im
m
e
r
s
io
n.
I
m
a
gi
na
ti
ve
im
m
e
r
s
io
n
in
ga
m
e
s
de
not
e
s
th
e
pr
of
ound
in
vol
ve
m
e
nt
a
nd
a
bs
or
pt
io
n
pl
a
ye
r
s
e
nc
ount
e
r
w
he
n
th
e
y
pe
r
c
e
iv
e
th
e
m
s
e
lv
e
s
a
s
w
hol
ly
in
te
gr
a
te
d
in
to
th
e
ga
m
e
’
s
uni
ve
r
s
e
.
S
e
ns
or
y
im
m
e
r
s
io
n
in
ga
m
e
s
im
pl
ie
s
th
e
pr
of
ound
e
nga
ge
m
e
nt
of
pl
a
ye
r
s
w
it
hi
n
th
e
ga
m
e
w
or
ld
f
a
c
il
it
a
te
d by the
a
udi
o
-
vi
s
ua
l
c
om
pone
nt
s
of
t
he
ga
m
e
.
T
hi
s
f
or
m
of
i
m
m
e
r
s
io
n i
s
c
ha
r
a
c
te
r
iz
e
d by the
Evaluation Warning : The document was created with Spire.PDF for Python.
I
S
S
N
:
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I
nt
J
A
r
ti
f
I
nt
e
ll
, V
ol
.
14
, N
o.
5
,
O
c
to
be
r
20
25
:
3702
-
3714
3704
s
e
ns
or
y
in
put
f
r
om
th
e
ga
m
e
(
s
uc
h
a
s
s
ig
ht
s
a
nd
s
ounds
)
pr
e
do
m
in
a
ti
ng
ove
r
r
e
a
l
-
w
or
ld
s
ti
m
ul
i,
e
li
c
it
in
g
th
e
s
e
ns
a
ti
on
of
phy
s
ic
a
l
pr
e
s
e
nc
e
in
th
e
ga
m
e
e
nvi
r
onm
e
nt
.
C
B
I
E
i
n
ga
m
e
s
oc
c
ur
s
w
he
n
pl
a
ye
r
s
b
e
c
om
e
de
e
pl
y
e
nga
ge
d
due
to
th
e
ga
m
e
'
s
di
f
f
ic
ul
ty
a
nd
th
e
ne
c
e
s
s
it
y
to
ove
r
c
om
e
c
ha
ll
e
nge
s
.
T
hi
s
f
or
m
of
im
m
e
r
s
io
n
is
dr
iv
e
n
by
th
e
ba
la
nc
e
be
twe
e
n
th
e
ga
m
e
'
s
c
ha
ll
e
ng
e
a
nd
th
e
pl
a
ye
r
'
s
a
bi
li
ti
e
s
.
T
he
m
a
jo
r
c
om
pone
nt
s
of
C
B
I
E
e
nc
om
pa
s
s
[
22]
:
‒
A
bi
li
ty
a
li
gnm
e
nt
:
th
e
ga
m
e
pr
e
s
e
nt
s
obs
ta
c
le
s
th
a
t
a
r
e
a
ppr
opr
ia
te
ly
c
a
li
br
a
te
d
to
th
e
pl
a
ye
r
'
s
a
bi
li
ty
le
ve
l,
ne
it
he
r
e
xc
e
s
s
iv
e
ly
e
a
s
y nor
ove
r
ly
di
f
f
ic
ul
t.
‒
A
dva
nc
e
m
e
nt
:
pl
a
ye
r
s
ge
t
a
s
e
n
s
e
of
a
c
hi
e
v
e
m
e
nt
a
s
t
he
y
s
ur
m
ount
pr
ogr
e
s
s
iv
e
ly
c
ha
ll
e
ngi
ng obs
ta
c
le
s
.
‒
E
nga
ge
m
e
nt
:
c
onc
e
nt
r
a
ti
ng
a
nd
de
v
e
lo
pi
ng
s
tr
a
te
gi
e
s
m
a
in
ta
in
s
pl
a
ye
r
s
'
pr
of
ound
in
vol
ve
m
e
nt
in
th
e
ga
m
e
.
‒
R
e
w
a
r
d:
im
m
e
di
a
te
pos
it
iv
e
f
e
e
dba
c
k
on
pe
r
f
or
m
a
nc
e
a
id
s
pl
a
ye
r
s
in
c
om
pr
e
he
ndi
ng
th
e
ir
a
dva
nc
e
m
e
nt
a
nd i
de
nt
if
yi
ng a
r
e
a
s
f
or
e
nha
nc
e
m
e
nt
.
W
he
n
th
e
s
e
a
s
pe
c
ts
a
r
e
opt
im
a
ll
y
m
a
tc
he
d,
pl
a
ye
r
s
a
tt
a
in
a
"
f
l
ow
"
c
ha
r
a
c
te
r
iz
e
d
by
c
om
pl
e
te
im
m
e
r
s
io
n
a
nd
e
nj
oym
e
nt
of
th
e
g
a
m
e
pl
a
y
e
xpe
r
ie
nc
e
.
C
B
I
E
is
one
of
th
e
m
os
t
im
por
ta
nt
e
le
m
e
nt
s
in
s
e
r
io
us
ga
m
e
s
,
ke
e
pi
ng pla
ye
r
s
f
r
om
l
e
a
vi
ng.
F
ig
ur
e
1. A
ppr
e
c
ia
ti
ve
s
e
r
io
us
ga
m
e
a
r
c
hi
te
c
tu
r
e
2.3. Ap
p
r
e
c
ia
t
iv
e
f
u
z
z
y l
ogi
c
s
ys
t
e
m
i
n
t
h
e
ap
p
r
e
c
ia
t
iv
e
s
e
r
i
ou
s
gam
e
F
ig
ur
e
2 s
how
s
t
he
r
ol
e
of
A
F
L
S
a
s
a
n a
da
pt
iv
it
y br
id
ge
be
twe
e
n A
S
G
a
nd
th
e
ga
m
e
a
c
ti
vi
ty
de
s
ig
n.
W
e
th
e
n
de
ve
lo
p
th
e
m
e
m
be
r
s
hi
p
f
unc
ti
on
a
nd
r
ul
e
s
of
A
F
L
S
.
T
he
r
e
a
r
e
f
our
f
uz
z
y
s
ys
te
m
s
f
or
a
ll
A
S
G
a
c
ti
vi
ti
e
s
.
T
he
f
uz
z
y
s
ys
te
m
'
s
de
ve
lo
pm
e
nt
ha
s
th
r
e
e
s
ta
ge
s
:
f
uz
z
if
ic
a
ti
on,
in
f
e
r
e
nc
e
,
a
nd
de
f
uz
z
if
ic
a
ti
on.
D
ur
in
g
th
e
f
uz
z
if
ic
a
ti
on
pha
s
e
,
w
e
e
s
t
a
bl
is
h
m
e
m
be
r
s
hi
p
f
unc
ti
ons
f
or
th
e
in
put
s
a
nd
out
put
s
a
s
s
o
c
ia
te
d
w
it
h
e
a
c
h
a
c
ti
vi
ty
.
W
e
a
s
c
e
r
ta
in
th
e
va
r
ia
bl
e
a
nd
va
lu
e
f
or
e
a
c
h
m
e
m
be
r
s
hi
p
f
unc
ti
on
ba
s
e
d
on
th
e
s
tu
dy
c
onduc
te
d
by
[
23]
.
T
a
bl
e
1
il
lu
s
tr
a
te
s
th
e
m
e
m
be
r
s
hi
p
f
unc
ti
ons
f
or
e
a
c
h
a
c
ti
vi
ty
.
T
he
A
F
L
S
out
put
w
il
l
c
om
pl
y w
it
h f
our
c
om
pone
nt
s
of
C
B
I
E
:
a
bi
li
ty
a
li
gnm
e
nt
, a
dva
nc
e
m
e
nt
, e
nga
ge
m
e
nt
,
a
nd r
e
w
a
r
d.
F
ig
ur
e
2. A
F
L
S
-
ba
s
e
d A
S
G
Evaluation Warning : The document was created with Spire.PDF for Python.
I
nt
J
A
r
ti
f
I
nt
e
ll
I
S
S
N
:
2252
-
8938
E
nhanc
in
g c
hal
le
nge
-
bas
e
d i
m
m
e
r
s
io
n i
n
c
ul
tu
r
al
gam
e
u
s
in
g
appr
e
c
ia
ti
v
e
f
uz
z
y
l
ogi
c
(
M
ul
jo
no
)
3705
T
a
bl
e
1. M
e
m
be
r
s
hi
p f
unc
ti
on f
or
e
a
c
h
a
c
ti
vi
ty
A
c
t
i
vi
t
i
e
s
C
B
I
E
e
l
e
m
e
nt
s
M
e
m
be
r
s
hi
p f
unc
t
i
on
D
i
s
c
ove
r
y
A
bi
l
i
t
y a
l
i
gnm
e
nt
I
nput
:
e
xpl
or
a
t
i
on l
e
ve
l
(
e
xpl
vl
)
I
nput
:
e
xpl
or
a
t
i
on t
i
m
e
(
e
xpt
i
m
e
)
O
ut
put
:
dyna
m
i
c
di
f
f
i
c
ul
t
y
a
dj
us
t
m
e
nt
(
di
f
f
i
c
ul
t
y)
D
r
e
a
m
A
dva
nc
e
m
e
nt
I
nput
:
dyna
m
i
c
di
f
f
i
c
ul
t
y
a
dj
us
t
m
e
nt
(
di
f
f
i
c
ul
t
y)
I
nput
:
obj
e
c
t
i
ve
s
e
l
e
c
t
i
on
(
obj
s
e
l
)
O
ut
put
:
obj
e
c
t
i
ve
r
a
t
i
ng
(
obj
r
a
t
i
ng)
D
e
s
i
gn
E
nga
ge
m
e
nt
I
nput
:
obj
e
c
t
i
ve
r
a
t
i
ng
(
obj
r
a
t
i
ng)
I
nput
:
s
c
or
e
O
ut
put
:
r
e
s
our
c
e
qua
l
i
t
y
(
r
e
s
qua
l
)
D
e
s
t
i
ny
R
e
w
a
r
d
I
nput
:
r
e
s
our
c
e
qua
l
i
t
y
(
r
e
s
qua
l
)
I
nput
:
num
be
r
of
w
i
n)
O
ut
put
:
a
c
hi
e
ve
m
e
nt
l
e
ve
l
T
he
di
s
c
ove
r
y
of
A
F
L
S
r
e
s
ul
te
d
in
th
e
dyna
m
ic
di
f
f
ic
ul
ty
a
d
ju
s
tm
e
nt
,
a
nd
th
e
dr
e
a
m
A
F
L
S
w
il
l
pr
oduc
e
a
n
obj
e
c
ti
ve
r
a
ti
ng.
T
h
e
obj
e
c
ti
ve
r
a
ti
ng
de
te
r
m
in
e
s
how
m
a
ny
obj
e
c
ti
ve
s
w
il
l
ope
n
ba
s
e
d
on
th
e
pl
a
ye
r
’
s
c
hoi
c
e
a
nd
dyn
a
m
ic
di
f
f
ic
ul
ty
a
dj
us
tm
e
nt
pr
oduc
e
d
in
t
he
di
s
c
ove
r
y
A
F
L
S
.
T
he
obj
e
c
ti
ve
r
a
ti
ng
a
nd
s
c
or
e
a
r
e
t
he
n us
e
d a
s
i
nput
f
or
t
he
de
s
ig
n A
F
L
S
, r
e
s
ul
ti
ng i
n
r
e
s
our
c
e
qua
li
ty
. T
he
n, r
e
s
our
c
e
qua
li
ty
a
nd t
he
num
be
r
of
w
in
s
w
il
l
de
te
r
m
in
e
th
e
a
c
hi
e
ve
m
e
nt
le
ve
l.
T
he
r
a
nge
f
or
e
a
c
h
f
uz
z
y
li
ngu
is
ti
c
va
r
ia
bl
e
va
lu
e
is
e
s
ta
bl
is
he
d
ut
il
iz
in
g
th
e
s
ym
m
e
tr
ic
r
a
ti
o
a
ppr
oa
c
h
of
ga
m
e
-
ba
la
nc
in
g
[
24]
.
F
ig
ur
e
s
3
to
6
s
how
th
e
m
e
m
be
r
s
hi
p f
unc
ti
ons
f
or
t
he
di
s
c
ove
r
y A
F
L
S
, dr
e
a
m
A
F
L
S
, d
e
s
ig
n A
F
L
S
, a
nd de
s
ti
ny A
F
L
S
.
F
ig
ur
e
3. D
is
c
ove
r
y A
F
L
S
Evaluation Warning : The document was created with Spire.PDF for Python.
I
S
S
N
:
2252
-
8938
I
nt
J
A
r
ti
f
I
nt
e
ll
, V
ol
.
14
, N
o.
5
,
O
c
to
be
r
20
25
:
3702
-
3714
3706
F
ig
ur
e
4. D
r
e
a
m
A
F
L
S
F
ig
ur
e
5. D
e
s
ig
n A
F
L
S
Evaluation Warning : The document was created with Spire.PDF for Python.
I
nt
J
A
r
ti
f
I
nt
e
ll
I
S
S
N
:
2252
-
8938
E
nhanc
in
g c
hal
le
nge
-
bas
e
d i
m
m
e
r
s
io
n i
n
c
ul
tu
r
al
gam
e
u
s
in
g
appr
e
c
ia
ti
v
e
f
uz
z
y
l
ogi
c
(
M
ul
jo
no
)
3707
F
ig
ur
e
6. D
e
s
ti
ny A
F
L
S
T
he
tr
ia
ngul
a
r
m
e
m
be
r
s
hi
p
f
unc
ti
on
i
s
c
ha
r
a
c
te
r
iz
e
d
by
th
r
e
e
pa
r
a
m
e
te
r
s
:
,
,
a
nd
.
I
n
th
is
c
ont
e
xt
,
a
nd
r
e
pr
e
s
e
nt
t
he
ba
s
e
poi
nt
s
of
t
he
tr
ia
ngl
e
, w
hi
le
d
e
not
e
s
t
he
a
pe
x. T
he
e
qua
ti
on pr
e
s
e
nt
e
d i
n
(
1)
de
f
in
e
s
t
he
t
r
ia
ngul
a
r
m
e
m
be
r
s
hi
p f
unc
ti
on
, a
s
i
ll
us
tr
a
te
d i
n F
ig
ur
e
7
.
(
,
,
,
)
=
{
0
,
≤
,
≥
−
−
,
<
≤
−
−
,
<
≤
(
1)
F
ig
ur
e
7.
T
r
ia
ngul
a
r
m
e
m
be
r
s
hi
p f
unc
ti
on w
it
h pa
r
a
m
e
te
r
s
,
, a
nd
T
he
tr
a
pe
z
iu
m
m
e
m
be
r
s
hi
p
f
unc
ti
on
is
c
ha
r
a
c
te
r
iz
e
d
by
f
our
pa
r
a
m
e
te
r
s
:
,
,
,
a
nd
.
I
n
th
is
c
ont
e
xt
,
a
nd
r
e
pr
e
s
e
nt
th
e
“
f
e
e
t,
”
w
hi
le
a
nd
de
not
e
th
e
“
s
houl
de
r
s
”
.
T
he
f
or
m
ul
a
pr
e
s
e
nt
e
d
in
(
2
)
de
f
in
e
s
th
e
tr
a
pe
z
iu
m
m
e
m
be
r
s
hi
p
f
unc
ti
on,
a
s
il
lu
s
tr
a
te
d
in
F
i
gur
e
8.
T
a
bl
e
2
s
how
s
th
e
r
ul
e
s
f
o
r
di
s
c
ove
r
y,
Evaluation Warning : The document was created with Spire.PDF for Python.
I
S
S
N
:
2252
-
8938
I
nt
J
A
r
ti
f
I
nt
e
ll
, V
ol
.
14
, N
o.
5
,
O
c
to
be
r
20
25
:
3702
-
3714
3708
w
hi
c
h
is
T
a
bl
e
2(
a
)
s
how
s
di
s
c
ov
e
r
y
A
F
L
S
r
ul
e
s
,
T
a
bl
e
2(
b)
s
how
s
dr
e
a
m
A
F
L
S
r
ul
e
s
,
T
a
bl
e
2(
c
)
s
how
s
de
s
ig
n A
F
L
S
r
ul
e
s
, a
nd T
a
bl
e
2(
d)
s
how
s
de
s
ti
ny A
F
L
S
r
ul
e
s
.
(
,
,
,
,
)
=
{
0
,
≤
,
≥
−
−
,
<
≤
1
,
<
≤
−
−
−
,
<
≤
(
2)
F
ig
ur
e
8.
T
r
a
pe
z
iu
m
m
e
m
be
r
s
hi
p f
unc
ti
on w
it
h pa
r
a
m
e
te
r
s
,
,
,
a
nd
T
a
bl
e
2.
A
F
L
S
r
ul
e
s
f
or
t
he
(
a
)
di
s
c
ove
r
y, (
b)
dr
e
a
m
, (
c
)
de
s
ig
n, a
nd (
d)
de
s
ti
ny s
ta
ge
s
(
a
)
I
F
T
H
E
N
E
xpl
or
a
t
i
on
l
e
ve
l
E
xpl
or
a
t
i
on
time
D
i
f
f
i
c
ul
t
y
L
ow
F
a
s
t
E
a
s
y
L
ow
N
or
m
a
l
E
a
s
y
L
ow
S
l
ow
N
or
m
a
l
M
e
di
um
F
a
s
t
E
a
s
y
M
e
di
um
N
or
m
a
l
N
or
m
a
l
M
e
di
um
S
l
ow
N
or
m
a
l
H
i
gh
F
a
s
t
N
or
m
a
l
H
i
gh
N
or
m
a
l
H
a
r
d
H
i
gh
S
l
ow
H
a
r
d
(
b)
I
F
T
H
E
N
D
i
f
f
i
c
ul
t
y
O
bj
e
c
t
i
ve
s
e
l
e
c
t
i
on
O
bj
e
c
t
i
ve
r
a
t
i
ng
E
a
s
y
N
ovi
c
e
L
ow
E
a
s
y
I
nt
e
r
m
e
di
a
t
e
L
ow
E
a
s
y
E
xpe
r
t
M
e
di
um
N
or
m
a
l
N
ovi
c
e
L
ow
N
or
m
a
l
I
nt
e
r
m
e
di
a
t
e
M
e
di
um
N
or
m
a
l
E
xpe
r
t
M
e
di
um
H
a
r
d
N
ovi
c
e
M
e
di
um
H
a
r
d
I
nt
e
r
m
e
di
a
t
e
H
i
gh
H
a
r
d
E
xpe
r
t
H
i
gh
(
c
)
I
F
T
H
E
N
O
bj
e
c
t
i
ve
r
a
t
i
ng
S
c
or
e
R
e
s
our
c
e
qua
l
i
t
y
L
ow
B
a
d
L
ow
L
ow
A
ve
r
a
ge
L
ow
L
ow
G
ood
M
e
di
um
M
e
di
um
B
a
d
L
ow
M
e
di
um
A
ve
r
a
ge
M
e
di
um
M
e
di
um
G
ood
M
e
di
um
H
i
gh
B
a
d
M
e
di
um
H
i
gh
A
ve
r
a
ge
H
i
gh
H
i
gh
G
ood
H
i
gh
(
d)
I
F
T
H
E
N
R
e
s
our
c
e
qua
l
i
t
y
N
um
be
r
of
w
i
ns
A
c
hi
e
ve
m
e
nt
l
e
ve
l
L
ow
R
a
r
e
B
e
gi
nne
r
L
ow
O
c
c
a
s
i
ona
l
B
e
gi
nne
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a
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c
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on
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s
th
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Evaluation Warning : The document was created with Spire.PDF for Python.
I
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J
A
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2252
-
8938
E
nhanc
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F
ig
ur
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9
s
how
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a
r
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hi
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e
of
th
e
J
ogl
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m
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lt
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w
hi
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s
A
F
L
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-
ba
s
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S
G
(
F
ig
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2)
.
T
a
bl
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3
pr
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nt
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th
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g
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m
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:
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s
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r
y, dr
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a
m
, de
s
ig
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e
s
ti
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F
ig
ur
e
9. A
r
c
hi
te
c
tu
r
e
of
J
ogl
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m
a
r
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a
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ga
m
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us
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F
L
S
-
ba
s
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d A
S
G
T
a
bl
e
3. A
c
ti
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ty
de
s
ig
n of
J
ogl
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m
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ba
s
e
d on AS
G
A
c
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s
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xpl
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w
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m
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xp
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c
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q
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n
ai
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T
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G
E
Q
is
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il
iz
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d
to
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s
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c
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pe
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im
m
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pos
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f
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f
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c
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[
25
]
.
I
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th
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tu
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1)
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T
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bl
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4. M
odi
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d G
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Q
C
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odul
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NO
P
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ye
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ponds
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e
l
e
m
e
nt
s
1
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f
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l
t
c
ha
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e
nge
d
A
bi
l
i
t
y a
l
i
gnm
e
nt
2
I
ha
d t
o put
a
l
ot
of
e
f
f
o
r
t
i
nt
o i
t
A
bi
l
i
t
y a
l
i
gnm
e
nt
3
I
e
nj
oy t
he
di
f
f
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c
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t
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t
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m
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bi
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i
t
y a
l
i
gnm
e
nt
4
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f
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l
t
t
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m
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pr
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s
ur
e
A
dva
nc
e
m
e
nt
5
I
w
a
nt
t
o ge
t
a
hi
ghe
r
s
c
or
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A
dva
nc
e
m
e
nt
6
I
a
m
a
w
a
r
e
of
m
y pr
ogr
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s
s
i
on i
n t
hi
s
ga
m
e
A
dva
nc
e
m
e
nt
7
I
w
a
s
f
ul
l
y oc
c
upi
e
d w
i
t
h t
he
ga
m
e
E
nga
ge
m
e
nt
8
I
f
or
got
e
ve
r
yt
hi
ng a
r
ound
m
e
E
nga
ge
m
e
nt
9
I
w
a
s
de
e
pl
y c
onc
e
nt
r
a
t
e
d i
n t
he
ga
m
e
E
nga
ge
m
e
nt
10
I
w
a
nt
t
o w
i
n
R
e
w
a
r
d
11
I
a
m
s
a
t
i
s
f
i
e
d w
i
t
h m
y a
c
hi
e
ve
m
e
nt
R
e
w
a
r
d
12
I
w
a
nt
t
o t
r
y a
ga
i
n
R
e
w
a
r
d
3.
R
E
S
U
L
T
S
A
N
D
D
I
S
C
U
S
S
I
O
N
W
e
de
ve
lo
p
J
ogl
os
e
m
a
r
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ul
tu
r
a
l
s
e
r
io
us
ga
m
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pr
ot
ot
ype
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te
s
tb
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f
or
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A
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S
to
e
nha
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th
e
C
B
I
E
.
T
he
pl
a
ye
r
c
oul
d
c
hoo
s
e
on
e
of
th
e
th
r
e
e
I
ndone
s
ia
n
tr
a
di
ti
ona
l
ga
m
e
s
(
da
ik
on,
a
nkl
e
,
or
gl
oba
l
s
odor
)
in
th
is
ga
m
e
.
F
ig
ur
e
10
s
how
s
th
e
g
a
m
e
pl
a
y
of
da
kon,
F
ig
ur
e
11
s
how
s
th
e
ga
m
e
pl
a
y
of
e
ngkl
e
k,
a
nd
F
ig
ur
e
12 pr
e
s
e
nt
s
t
he
ga
m
e
pl
a
y of
goba
k s
odor
.
Evaluation Warning : The document was created with Spire.PDF for Python.
I
S
S
N
:
2252
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8938
I
nt
J
A
r
ti
f
I
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e
ll
, V
ol
.
14
, N
o.
5
,
O
c
to
be
r
20
25
:
3702
-
3714
3710
F
ig
ur
e
10. G
a
m
e
pl
a
y of
da
kon in J
ogl
os
e
m
a
r
c
ul
tu
r
a
l
ga
m
e
F
ig
ur
e
11. G
a
m
e
pl
a
y of
e
ngkl
e
k i
n J
ogl
os
e
m
a
r
c
ul
tu
r
a
l
ga
m
e
F
ig
ur
e
12. G
a
m
e
pl
a
y of
goba
k s
odor
i
n J
ogl
os
e
m
a
r
c
ul
tu
r
a
l
ga
m
e
3.1.
A
p
p
r
e
c
ia
t
iv
e
f
u
z
z
y l
ogi
c
s
ys
t
e
m
r
e
s
u
lt
T
hi
s
s
ur
ve
y
ha
d
10
r
e
s
ponde
nt
s
,
5
of
w
hom
w
e
r
e
a
vi
d
ga
m
e
r
s
a
nd
th
e
r
e
s
t
c
a
s
ua
l
ga
m
e
r
s
.
T
he
r
e
s
ponde
nt
s
pl
a
ye
d
th
e
J
ogl
o
s
e
m
a
r
c
ul
tu
r
a
l
ga
m
e
,
a
nd
w
e
doc
um
e
nt
e
d
th
e
ove
r
a
ll
A
F
L
S
r
e
s
ul
t
f
or
e
a
c
h
r
e
s
ponde
nt
. T
a
bl
e
5
s
how
s
t
he
A
F
L
S
r
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s
ul
ts
. T
he
10 r
e
s
pond
e
n
ts
pl
a
ye
d t
he
ga
m
e
t
hr
e
e
t
im
e
s
, a
nd t
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ove
r
a
ll
e
xpl
or
a
ti
on
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ve
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e
xpl
or
a
ti
on
ti
m
e
,
obj
e
c
ti
ve
s
e
le
c
ti
on,
s
c
or
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,
a
nd
num
be
r
of
w
in
s
w
e
r
e
ta
ke
n
a
s
in
put
s
f
o
r
th
e
A
F
L
S
.
3.2. GE
Q
C
B
I
E
c
om
p
ar
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s
on
b
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w
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n
A
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-
A
F
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W
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m
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r
e
s
ponde
nt
s
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w
e
a
l
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o
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a
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ur
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a
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m
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a
s
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J
ogl
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m
a
r
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a
m
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da
kon
c
ongka
k,
ho
ps
c
ot
c
h,
a
nd
ga
la
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in
)
,
us
in
g
G
E
Q
C
B
I
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,
a
nd
th
e
n
c
om
pa
r
e
d
th
e
G
E
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B
I
E
s
c
or
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twe
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n
th
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ga
m
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it
ho
ut
A
F
L
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a
nd
w
it
h
A
F
L
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.
W
e
a
ls
o
in
c
lu
de
th
e
non
-
A
F
L
S
J
ogl
os
e
m
a
r
ga
m
e
in
th
is
e
va
lu
a
ti
on.
T
a
bl
e
6
s
how
s
th
e
ove
r
a
ll
G
E
Q
C
B
I
E
S
c
or
e
f
o
r
non
-
A
F
L
S
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
,
a
nd
T
a
bl
e
7
s
how
s
th
e
s
c
or
e
f
or
th
e
A
F
L
S
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
.
T
he
s
ur
ve
y
f
ound
th
a
t
A
F
L
S
c
oul
d
s
li
ght
ly
im
p
r
ove
th
e
C
B
I
E
o
f
pl
a
ye
r
s
.
M
os
t
of
th
e
r
e
s
ponde
nt
s
f
e
lt
m
or
e
m
ot
iv
a
te
d
be
c
a
us
e
of
t
he
c
ha
ll
e
nge
.
Evaluation Warning : The document was created with Spire.PDF for Python.
I
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J
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M
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3711
T
a
bl
e
5.
T
he
A
F
L
S
r
e
s
ul
ts
R
e
s
ponde
nt
s
D
i
s
c
ove
r
y A
F
L
S
(
a
bi
l
i
t
y a
l
i
gnm
e
nt
)
D
r
e
a
m
A
F
L
S
(
a
dva
nc
e
m
e
nt
)
D
e
s
i
gn A
F
L
S
(
e
nga
ge
m
e
nt
)
D
e
s
t
i
ny A
F
L
S
(
r
e
w
a
r
d)
A
F
L
S
ove
r
a
l
l
r
e
s
ul
t
E
xpl
or
a
t
i
on
l
e
ve
l
E
xpl
or
a
t
i
on
time
D
i
f
f
i
c
ul
t
y
O
bj
e
c
t
i
ve
s
e
l
e
c
t
i
on
O
bj
e
c
t
i
ve
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a
t
i
ng
S
c
or
e
R
e
s
our
c
e
qua
l
i
t
y
N
um
be
r
of
w
i
ns
A
c
hi
e
ve
m
e
nt
l
e
ve
l
1 (
A
V
I
D
-
G
A
M
E
R
)
50.92
67.18
50.00
97.67
50.00
70.00
50.00
90.00
50.00
2 (
A
V
I
D
-
G
A
M
E
R
)
80.77
75.73
81.30
72.28
79.98
80.00
81.34
80.00
81.30
3 (
A
V
I
D
-
G
A
M
E
R
)
55.03
74.83
50.00
83.98
50.00
80.00
50.00
75.00
50.00
4 (
A
V
I
D
-
G
A
M
E
R
)
83.38
69.05
81.30
76.13
80.71
70.00
79.53
80.00
80.60
5 (
A
V
I
D
-
G
A
M
E
R
)
90.43
95.69
81.30
60.83
79.36
90.00
80.43
85.00
81.38
6 (
C
A
S
U
A
L
-
G
A
M
E
R
)
35.11
51.46
50.00
12.02
18.57
70.00
41.11
60.00
41.95
7 (
C
A
S
U
A
L
-
G
A
M
E
R
)
30.09
57.68
50.00
35.70
37.06
60.00
38.37
70.00
40.80
8 (
C
A
S
U
A
L
-
G
A
M
E
R
)
29.77
24.26
20.72
59.38
30.53
50.00
31.78
55.00
33.11
9 (
C
A
S
U
A
L
-
G
A
M
E
R
)
26.46
56.76
50.00
36.67
37.99
60.00
39.24
60.00
40.41
10 (
C
A
S
U
A
L
-
G
A
M
E
R
)
38.72
26.26
19.92
1.34
18.57
70.00
41.11
65.00
40.83
T
a
bl
e
6. O
ve
r
a
ll
G
E
Q
C
B
I
E
s
c
or
e
f
or
non
-
A
F
L
S
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
R
e
s
ponde
nt
s
O
ve
r
a
l
l
G
E
Q
C
B
I
E
s
c
or
e
(
n
on
-
A
F
L
S
)
A
ve
r
a
ge
G
E
Q
C
B
I
E
s
c
or
e
D
a
kon c
ongka
k
H
ops
c
ot
c
h
G
a
l
a
s
i
n
J
ogl
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m
a
r
non
-
A
F
L
S
1 (
A
V
I
D
-
G
A
M
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R
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3.3
3.1
3.4
3
3.2
2 (
A
V
I
D
-
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A
M
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R
)
3.1
3.1
3
3.1
3.075
3 (
A
V
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D
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A
M
E
R
)
3
2.9
2.7
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4 (
A
V
I
D
-
G
A
M
E
R
)
3.1
2.9
2.9
2.9
2.95
5 (
A
V
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D
-
G
A
M
E
R
)
3.03
3
3.1
3
3.0325
6 (
C
A
S
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A
L
-
G
A
M
E
R
)
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3.2
3.4
3
3.225
7 (
C
A
S
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A
L
-
G
A
M
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R
)
3
3.1
3.1
2.9
3.025
8 (
C
A
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A
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-
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A
M
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3.1
3.2
3
3
3.075
9 (
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A
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A
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-
G
A
M
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R
)
3.2
3.3
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3
3.175
10 (
C
A
S
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A
L
-
G
A
M
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R
)
3.2
3.1
3
3.1
3.1
T
ot
a
l
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Q
a
ve
r
a
ge
s
c
or
e
3.07075
T
a
bl
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7. O
ve
r
a
ll
G
E
Q
C
B
I
E
s
c
or
e
f
or
A
F
L
S
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
R
e
s
ponde
nt
s
J
ogl
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e
m
a
r
(
i
t
h A
F
L
S
)
1 (
A
V
I
D
-
G
A
M
E
R
)
3.6
2 (
A
V
I
D
-
G
A
M
E
R
)
3.4
3 (
A
V
I
D
-
G
A
M
E
R
)
3.2
4 (
A
V
I
D
-
G
A
M
E
R
)
3.05
5 (
A
V
I
D
-
G
A
M
E
R
)
3.1
6 (
C
A
S
U
A
L
-
G
A
M
E
R
)
3.5
7
(
C
A
S
U
A
L
-
G
A
M
E
R
)
3.4
8 (
C
A
S
U
A
L
-
G
A
M
E
R
)
3.7
9 (
C
A
S
U
A
L
-
G
A
M
E
R
)
3.42
10 (
C
A
S
U
A
L
-
G
A
M
E
R
)
3.5
O
V
E
R
A
L
L
G
E
Q
S
C
O
R
E
3.387
4.
C
O
N
C
L
U
S
I
O
N
T
he
e
xpe
r
im
e
nt
de
m
ons
tr
a
te
s
th
a
t
th
e
A
F
L
S
m
a
y
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m
ic
a
ll
y
m
odi
f
y
th
e
c
ha
ll
e
nge
or
a
c
hi
e
ve
m
e
nt
ba
s
e
d
on
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m
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c
ondi
ti
ons
a
nd
pl
a
y
e
r
pe
r
f
or
m
a
nc
e
,
he
nc
e
e
n
ha
nc
in
g
th
e
pl
a
ye
r
'
s
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E
.
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ons
e
que
nt
ly
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th
e
A
F
L
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m
a
y
s
e
r
ve
a
s
a
f
ounda
ti
on
f
or
de
ve
lo
pi
ng
c
ul
tu
r
a
l
s
e
r
io
us
ga
m
e
s
.
N
one
th
e
le
s
s
,
th
e
A
F
L
S
f
or
C
B
I
E
is
opt
im
a
ll
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s
ol
e
ly
f
or
unc
om
pl
ic
a
te
d
ga
m
e
pl
a
y
in
a
s
im
pl
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ga
m
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t
m
a
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not
f
unc
ti
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e
f
f
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c
ti
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ly
in
m
or
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tr
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m
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s
li
ke
r
ol
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pl
a
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ng
or
s
tr
a
te
gy
ga
m
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s
.
T
he
A
F
L
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c
oul
d
be
im
pl
e
m
e
nt
e
d
in
f
ut
ur
e
w
o
r
ks
f
o
r
m
or
e
c
om
pl
ic
a
te
d ga
m
e
s
,
s
uc
h a
s
s
tr
a
te
gy or
r
ol
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-
pl
a
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m
e
s
.
A
C
K
N
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WL
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D
G
M
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N
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T
he
a
ut
hor
s
of
th
is
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tu
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s
s
in
c
e
r
e
gr
a
ti
tu
de
to
th
e
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in
is
tr
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of
E
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a
ti
on,
C
ul
tu
r
e
,
R
e
s
e
a
r
c
h,
a
nd
T
e
c
hnol
ogy.
F
ur
th
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r
m
or
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,
th
e
a
ut
hor
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w
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a
ls
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li
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to
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a
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N
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w
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or
th
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c
ont
in
uous
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in
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om
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F
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s
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of
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r
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,
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s
e
a
r
c
h,
a
nd
T
e
c
hnol
ogy
und
e
r
H
ib
ah P
e
ne
li
ti
an K
ol
abor
as
i
K
at
al
is
2024, G
r
a
nt
N
um
be
r
:
007/
L
L
6/
P
.K
a
ta
li
s
/AL
.04/
2024.
Evaluation Warning : The document was created with Spire.PDF for Python.